﻿capital = 553


add_ideas = {
	death_before_surrender_shrek
        partial_economic_mobilisation
}

set_stability = 0.75
set_war_support = 0.3

set_politics = {
	ruling_party = fascism
	last_election = "1934.3.5"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	democratic = 30
	fascism = 50
	communism = 5
	neutrality = 15
}

recruit_character = SHR_shreknazi
recruit_character = SHR_shrekcommunist
recruit_character = SHR_shrekking
recruit_character = SHR_shrekfree
recruit_character = shrekpol1
recruit_character = shrekpol2
recruit_character = shrekpol3
recruit_character = shrekpol4
recruit_character = shrekpol5
recruit_character = shrekpol6
recruit_character = shrekpol7
recruit_character = shrekpol7_communist
recruit_character = shrekpol8
recruit_character = shrekpol8_communist
recruit_character = shrekpol9
recruit_character = shrekpol9_communist
recruit_character = shrekpol10
recruit_character = shrekpol11
recruit_character = shrekpol12
recruit_character = shrekpol13
recruit_character = shrekpol14
recruit_character = shrekpol15
recruit_character = shrekpol16
recruit_character = shrekpol17
recruit_character = shrekpol18
recruit_character = shrekpol19
recruit_character = shrekpol20
recruit_character = shrekpol20_communist
recruit_character = shrekpol21
recruit_character = shrekpol22
recruit_character = shrekpol23
recruit_character = shrekpol24
recruit_character = shrekpol25
recruit_character = shrekpol26
recruit_character = shrekpol27
recruit_character = shrekpol28
recruit_character = shrekpol29
recruit_character = shrekpol30

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_oob = "SHR_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_oob = "SHR_1936_nsb"
}

add_breakthrough_progress = {
	specialization = specialization_land
	value = 1.0
}

add_breakthrough_progress = {
	specialization = specialization_naval
	value = 0.8
}

add_breakthrough_progress = {
	specialization = specialization_air
	value = 0.3
}

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "SHR_1936_air_bba"
		set_technology = {
			aa_lmg = 1
			aa_cannon_1 = 1
			engines_1 = 1
			engines_2 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			basic_small_airframe = 1
			iw_medium_airframe = 1
			basic_medium_airframe = 1
			iw_large_airframe = 1
			air_torpedoe_1 = 1
			photo_reconnaisance = 1
			bba_early_transport_plane = 1
		}
		
		create_equipment_variant = {
		name = "Shrek F45"
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
	}
	else = {
		set_air_oob = "SHR_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			fighter1 = 1
			early_bomber = 1
			tactical_bomber1 = 1
			strategic_bomber1 = 1
			CAS1 = 1
			naval_bomber1 = 1
			early_transport_plane = 1
		}
	}
}

starting_train_buffer = 2
set_fuel_ratio = 0.8

# starting_truck_buffer = 0.8

# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_recon = 1
	tech_support = 1		
	tech_engineers = 1
	tech_mountaineers = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1
	basic_train = 1
	#formation_flying = 1
	synth_oil_experiments = 1
	fuel_silos = 1
	fuel_refining = 1
}

set_grand_doctrine = new_mobile_warfare
set_grand_doctrine = new_convoy_raiding
set_grand_doctrine = new_battlefield_support
	
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		engine_tech_1 = 1
	}
	
	create_equipment_variant = {
			name = "Ogre Tank I"
			type = light_tank_chassis_1
			parent_version = 1
			modules = {
				main_armament_slot = tank_high_velocity_cannon
				turret_type_slot = tank_light_two_man_tank_turret
				suspension_type_slot = tank_bogie_suspension
				armor_type_slot = tank_riveted_armor
				engine_type_slot = tank_gasoline_engine
				special_type_slot_1 = tank_radio_1
				special_type_slot_2 = empty
				special_type_slot_3 = empty
				special_type_slot_4 = empty
			}
			upgrades = {
				tank_nsb_engine_upgrade = 3
				tank_nsb_armor_upgrade = 2
			}
	    }
		
		create_equipment_variant = {
			name = "Ogre Tank II"
			type = light_tank_chassis_2
			parent_version = 1
			modules = {
				main_armament_slot = tank_high_velocity_cannon
				turret_type_slot = tank_light_two_man_tank_turret
				suspension_type_slot = tank_bogie_suspension
				armor_type_slot = tank_riveted_armor
				engine_type_slot = tank_gasoline_engine
				special_type_slot_1 = tank_radio_1
				special_type_slot_2 = smoke_launchers
				special_type_slot_3 = empty
				special_type_slot_4 = empty
			}
			upgrades = {
				tank_nsb_engine_upgrade = 3
				tank_nsb_armor_upgrade = 3
			}
		}
	
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_naval_oob = "SHR_1936_naval"
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		basic_light_cruiser = 1
		early_heavy_cruiser = 1
		basic_heavy_cruiser = 1
		early_battleship = 1
		basic_battleship = 1
		early_battlecruiser = 1
		transport = 1
	}

}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		mtg_transport = 1
		basic_torpedo = 1
		improved_ship_torpedo_launcher = 1
		basic_battery = 1
		basic_light_battery = 1
		#basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_depth_charges = 1
		sonar = 1
		basic_cruiser_armor_scheme = 1
	}
	
	create_equipment_variant = {
		name = "SS Shrek"
		type = ship_hull_submarine_2
		parent_version = 1
		modules = {
           fixed_ship_torpedo_slot = ship_torpedo_sub_1
		   fixed_ship_engine_slot = sub_ship_engine_1
		   rear_1_custom_slot = empty
		}

	}
	
	set_naval_oob = "SHR_1936_naval_mtg"
}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

set_convoys = 814

set_research_slots = 4

}

1939.1.1 = {
	#generic focuses
	complete_national_focus = army_effort
	complete_national_focus = equipment_effort
	complete_national_focus = motorization_effort
	complete_national_focus = aviation_effort
	complete_national_focus = naval_effort
	complete_national_focus = flexible_navy
	complete_national_focus = industrial_effort
	complete_national_focus = construction_effort
	complete_national_focus = production_effort
	
	set_technology = {

		#doctrines
		grand_battle_plan = 1
		trench_warfare = 1

		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		mechanical_computing = 1

		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		synth_oil_experiments = 1
		oil_plant = 1
		construction1 = 1
		construction2 = 1
		dispersed_industry = 1
		dispersed_industry2 = 1
	}
}
set_politics = {

	parties = {
		democratic = { 
			popularity = 5
		}

		fascism = {
			popularity = 30
		}
		
		communism = {
			popularity = 30
			#banned = no #default is no
		}
		
		neutrality = { 
			popularity = 35
		}
	}
	
	ruling_party = neutrality
	last_election = "1936.1.1"
	election_frequency = 48
	elections_allowed = yes
}

1939.1.1 = {
	set_politics = {

		parties = {
		democratic = { 
			popularity = 0
		}

		fascism = {
			popularity = 30
		}
		
		communism = {
			popularity = 50
			#banned = no #default is no
		}
		
		neutrality = { 
			popularity = 20
		}
	}
		
		ruling_party = neutrality
		last_election = "1936.1.1"
		election_frequency = 48
		elections_allowed = yes
	}
}

